|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2017.06.09 21:07:56 -
[1] - Quote
Nerf carriers and supers instead of reducing bounties and removing skill injectors. Great logic. |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2017.06.09 22:08:36 -
[2] - Quote
Aldeskwatso wrote:Any activity that generates excessive amounts of ISK compared to its exposure to risk should be attempted to be rebalanced. So if carriers/supercarriers can be used to make it way to easy to the point it is throwing off a healthy balance between risk vs reward etc. they should be rebalanced somehow to counter this kind of abuse. I understand why some get salty if their cashcows get hurt by this but there is a bigger picture here. It's challenge. In my oppinion its still way to easy to make things easy for yourself to the point ISK is never an obstacle. But it also takes away a lot of challenge. And for me nothing kills a game more then lack of challenge. As a result I avoid activities that abuse an inbalance to generate my ISK and this forces me to look at other means to support myself. And that has changed my outlook on the game a lot in the best way possible. If I didn't do this I would've quit the game because of it.
So I for one am happy CCP does something about these things. And I'm sure those that aren't happy about it now will adapt and gravitate towards the next best thing. As for PvP use. It will likely change but same there as well. If the changes make them obsolete all together I'm sure it will get fixed. And should be fixed. But give people time to come up with creative adaptations.
Abuse? I guess legitimately using a carrier/super to rat in is abuse but running incursions for 23 hours a day in a blinged ship and pod in the safety of high sec with ZERO risk is not abuse... |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2017.06.09 22:13:31 -
[3] - Quote
Cyrek Ohaya wrote:I am happy to see CCP taking action on the subject.
Yeah better they nerf carriers instead of taking action against worthwhile things like SP farms, ghost training, and skill injectors letting noobs fly carriers and supers. |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
6
|
Posted - 2017.06.13 08:07:04 -
[4] - Quote
Mark Marconi wrote:With the new changes I must ask
why the NPC Fighter Aggression: No Change (was +15%)
That was probably the most sensible change there in and the one that no one was complaining about.
fighters already get curbstomped if they stop moving for more than about 10 seconds.. 15% more aggression is not needed. |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
8
|
Posted - 2017.06.14 03:11:20 -
[5] - Quote
Mark Marconi wrote:Objectless Hatred wrote:Mark Marconi wrote:With the new changes I must ask
why the NPC Fighter Aggression: No Change (was +15%)
That was probably the most sensible change there in and the one that no one was complaining about. fighters already get curbstomped if they stop moving for more than about 10 seconds.. 15% more aggression is not needed. Yeah curb stomped. 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers Curb stomped must mean something different where you come from.
Wow, congrats you can copy and paste...
Fact remains that they are curbstomped if they stop moving, they don't die generally primarily becuase of this awesome thing called the W key, aka Orbit. But meh, the changes were halved, you lost... deal with it. |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
10
|
Posted - 2017.06.14 19:56:14 -
[6] - Quote
Mark Marconi wrote:Objectless Hatred wrote:But meh, the changes were halved, you lost... deal with it. Yeah after 100 pages of tears the likes of which hi-sec has never produced and why? So 46.5% of the bounties can be gained by 6.2% of the players.
Apparently you weren't playing when Incarna was released. It was the reason "pay2win" aka skill injectors and such wasn't released for 5 years. You know, the time the player base shot a monument for a week and cried on the forums.. Mostly high sec players no less. |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
9
|
Posted - 2017.06.14 20:14:19 -
[7] - Quote
Teckos Pech wrote:Objectless Hatred wrote:Mark Marconi wrote:Objectless Hatred wrote:But meh, the changes were halved, you lost... deal with it. Yeah after 100 pages of tears the likes of which hi-sec has never produced and why? So 46.5% of the bounties can be gained by 6.2% of the players. Apparently you weren't playing when Incarna was released. It was the reason "pay2win" aka skill injectors and such wasn't released for 5 years. You know, the time the player base shot a monument for a week and cried on the forums.. Mostly high sec players no less. Yes because SP always determines who wins.
No but the player base was pissed over a monocle but doesn't care about skill injection. So yeah... |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
9
|
Posted - 2017.06.14 20:29:29 -
[8] - Quote
SurrenderMonkey wrote:
The player based was pissed over a monocle, a very unflattering leaked internal newsletter, an extremely underwhelming update for which all other updates had been put on hold, an unopenable door, a refusal to come out and say "no" to golden ammo implying that there were plans for golden ammo, a tone-deaf argument about designer pants, and the general hubris of the game management at the time.
There was a lot more going on there than "Monocles".
And isn't the current whining over more than carrier/super nerfs because of ratting? the nerfs, the rorq nerf, the ghost training crap, the mysterious stopping of all skill queues, the lag, socket closes, etc etc? I only mentioned monocles because people that were playing at the time would more readily remember that and then the rest of the issues would come to mind as well.
I still have a copy of the Greed is Good pdf :P |

Objectless Hatred
El Ultimo Hombre Goonswarm Federation
9
|
Posted - 2017.06.14 20:38:10 -
[9] - Quote
Teckos Pech wrote:Objectless Hatred wrote:SurrenderMonkey wrote:
The player based was pissed over a monocle, a very unflattering leaked internal newsletter, an extremely underwhelming update for which all other updates had been put on hold, an unopenable door, a refusal to come out and say "no" to golden ammo implying that there were plans for golden ammo, a tone-deaf argument about designer pants, and the general hubris of the game management at the time.
There was a lot more going on there than "Monocles".
And isn't the current whining over more than carrier/super nerfs because of ratting? the nerfs, the rorq nerf, the ghost training crap, the mysterious stopping of all skill queues, the lag, socket closes, etc etc? I only mentioned monocles because people that were playing at the time would more readily remember that and then the rest of the issues would come to mind as well. I still have a copy of the Greed is Good pdf :P Yes. However, both SurrenderMonkey and I have come out against this general nerf to carriers/supers. Nerfing a ship overall that can be used in both PvP and PvE because of a PvE problem is not good either. I don't know about SurrenderMonkey, but I'd prefer a temprorary ban on carriers and supers ratting so that a better solution can be found.
I only had a issue with the originally high percentage of the nerf. I feel the same about nerfing a pvp ship because of its use as a pve ship. I'm pretty much on the same page. |
|
|
|